вернее к юбикам.
юбики, плз, мне очень нужно HD переиздание Watch_Dogs, Black Flag и BGE.
Пожалуйста, кончайте клепать херню и беритесь за дело.
ps: узнала тут, что они официально (не как в 2008) подтвердили разработку BGE2 пару недель назад.
надеюсь, трейлеры 2009 далеки от реальности, а то больше на какой-то uncharted похоже :/
юбики, я что сказала!
ps2: *фейсполмище*
«On 24 November 2016, Michel Ancel said that his team have been working on the sequel properly since Rayman Legends' completion.
He warned it's still a long way from release, and needs to be "more concrete" before a full reveal.
He also said that "Beyond Good & Evil 2 is a very serious development for Ubisoft, big questions that are so big you can't know the answers because no physics engine can handle all of the dimensions and speeds and things like that, It's like 'Okay, if no physics engine can do it, how can we achieve that? It's crazy and difficult to explain to people how technical making a game is.
Now it's not anymore about polygons and things like that, it's about millions of behavioural AIs, systems, and giant spaceships crashing on big planets."[»
He warned it's still a long way from release, and needs to be "more concrete" before a full reveal.
He also said that "Beyond Good & Evil 2 is a very serious development for Ubisoft, big questions that are so big you can't know the answers because no physics engine can handle all of the dimensions and speeds and things like that, It's like 'Okay, if no physics engine can do it, how can we achieve that? It's crazy and difficult to explain to people how technical making a game is.
Now it's not anymore about polygons and things like that, it's about millions of behavioural AIs, systems, and giant spaceships crashing on big planets."[»
да кому нужны миллионы поведенческих ИИ?
ребят, в кадре (ладно, в подгружаемом чанке) от силы пару десятков поместится.
нахрена заставлять движок обрабатывать одновременно ВСЕ?
теперь ясно почему у меня слайдшоу, когда в WD2 начинается полицейская охота
нахрена отрисовывать giant spaceships crashing on big planets в реальном времени?
почему не вставить кинематику?
кто там в юби за оптимизацию отвечает? дайте я ему по жопе надаю!!!